Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you may not be able to execute some actions. Please download a browser that supports JavaScript, or enable it if it's disabled i. I had just discovered MSU-1 mods a month or two ago, and it was a royal pain getting them working in Higan, but sooo worth the effort, and I wanted to know if I could get them working on RetroPie.

It then took a much longer googling session to find out just how I needed to get the files setup to work I eventually found it as an offhand comment buried deep in the bowels of a forum about SNES9x.

I decided to write up a quick guide consolidating my discoveries, in case others were looking for this info. What is an MSU-1 mod? The MSU-1 is a cartridge addon chip similar to the SuperFx chip that allows for many enhancements to SNES games including, but not limited to, full-motion video and CD quality sound by adding up to 4GB yes, 4 giga bytes of storage for extra content.

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Chrono Trigger with all the video cutscenes from the PlayStation version inserted. Mega Man X with a new CD quality soundtrack. Emulators, on the other hand, need to be modified to support playback of MSU-1 modded games.

The chip does have some limitations, such as only being able to stream one data track at a time, but it essentially turns the SNES into what it could have been with a CD attachment. Continue to go back until you're at the Setup Script's first menu. Scroll down to and select "Perform reboot". Select "Yes" on the following dialog. The ROM file. The ROM file may be named program.

List of Super Nintendo Entertainment System games

MSU file that came with the msu-1 patch It might be named msu. PCM audio files. Optional Some MSU-1 mods may come with a save file as well, this may or may not be needed to properly save, depending on the game, so it's typically best to include it. It will either be a SRM file or save. You do not need a manifest file, or any. BML files. Including them could break the mod.

Save file if present : [rom name]. Place all required files, named as shown above, into this folder. One problem though, at this point, if you play the game, it'll play with the default sound, the MSU-1 mod won't work.What is the way to use this value or another whereas the addresses of spc are between to ?

Thanks for your help? Im confused aswell, because I dont know how to find the code in the ROM because I dont know how to load it. I'd just love to make a MSU-Music player, but my lack of skill and knowledge is annoying.

Please help. Thank you so much in advance, and have a great day! This is such an awful guide. All you did was explain how to alter the main menu music. This is a good post. This post gives truly quality information. Really very useful tips are provided here. Thank you so much. Keep up the good works.

Snes Roms. Extra Update: Here's part 3 if you've been here before! Introduction Hello! I have a specific goal in mind that I want to achieve, but it will be easier to show you rather than tell you. Please watch a bit of this and in particular, pay attention to the sound:. That's the game I want to hack. What I want to do with it is this:.

How this is possible requires a brief history lesson. It didn't work out. The guy in the video above, as far as I can tell, never released his code for getting the MSU-1 to work with Zelda 3 though, but since I know it's possible, I've decided to attempt to replicate his work myself.

I'm afraid that the basics of assembly are too much for me to go into here not to mention my own tenuous grasp on themso instead I'll refer you to some tutorials.

These are the minimum tools we need to get this show on the road. Now, there's a very nice guide here which tells us roughly what code we need to get the MSU-1 to play audio. I call this the Kawa document, and we'll be referring to it several times in our quest for MSU-1 audio in Zelda 3.The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves.

The physical incompatibility can be overcome with use of various adapters, or through modification of the console. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot.

Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situation. Of the console's official releases, were released in North America plus 4 championship cartridges, in Europe, 1, in Japan, on Satellaviewand 13 on Sufami Turbo.

There are Japanese exclusives, US exclusives, and 34 European exclusives. The best-selling game is Super Mario World with over The list is initially organized alphabetically by their English titles or their alphabet conversions, but it is also possible to sort each column individually.

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It is arranged with the different titles being listed once for each program that it contains; the various titles are listed by the majority name first.

When two English regions released a game with different names, the title in the region it was first released is listed first. All English titles are listed first, with an alternate title listed afterward.

SNES MSU1 Star Fox

From Wikipedia, the free encyclopedia. Wikipedia list article. December 22, Planning Office Wada. March 17, April 23, August 3, August 4, December 20, September February 18, January 1, AIII S. September 29, Real Monsters. Viacom New Media.

August 15, November 26, December 7, November 5, September 11, December 16, November 1, March 18, October 29, November 16, The Addams Family. October 23, March 10, This means that high pitched noise can be heard from the MSU-1 audio on a rev-H board. H, where the output is driven by the op-amp.

I honestly do not, but I would be happy to record some samples from my Rev F. It should work just fine with the single-supply amp, you just have to remove the series DC-blocking capacitor. I'll be interested to see the results. I doubt that the omission of the filter would cause a significant amount of extra noise. Possible exception: Aliasing effects occurring in digital capture devices that do not have a low-pass filter on their own inputs.

snes msu 1 games list

I can take some measurements later, right behind the DAC and right behind the opamp. All of these frequencies are well above the limit of human hearing so whatever high-pitch noise occurs, being in the audible range it would have been untouched by the filter anyway. I wonder whether this was a theoretical observation or anybody actually experienced high pitch noise with the Rev. H sd2snes. The DAC is always on btw, so the noise should be audible with regular games as well.

With Rev. There is more audible digital noise, sounding like the CPU "working", when AGND is still connected via a ferrite bead instead of a direct connection. I fear that some Rev. Hs actually shipped with ferrite beads which might in turn have led to noise. That said, neither revision of the sd2snes should be considered to be anywhere near audiophile standards, you can hear interference with any revision.

It is more pronounced with 1CHIP consoles. I think the SNR is somewhere around dB. Wednesday, January 24, sd2snes and MSU In addition to the size increase, the MSU-1 allows for streaming audio in the same format provided by a CD, namely bit uncompressed stereo audio at a In this blog post, let's talk about the hardware behind the MSU-1 and some of the more interesting hacks available for it.

It generates stereo analog audio on the board and sends that audio to the SNES through the the cartridge connector's audio input pins.See the readme for further information about how to set up the patch. Newest Hacks.

Grpcurl

Charge Shot Sound Fade Out. Amagami Mario Kart. Duke Nukem: Zero Hour uncut hack. Super Thracia menu translation patch. Mario's Picross. Super Mario Bros. World Heroes. Mystical Ninja Decompressor Plus. Vertex Skybox Editor.

Jackal ROM dissection. Streets of Rage 2 - Revising the Title Screen. Zelda II - altering Link's palettes after spell usage. Really fresh, but it lacks good fortress stages. Definitive way to replay DK64 without backtracking. Not enough new content to keep me going. Double Symbol. Rex Run for Game Boy. Nova the Squirrel. Featured Hack Images. Personal Projects. Tips for pulling Japanese script from Sega Saturn games? ROM Hacking Discussion.

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Newcomer's Board. I'm submitted this because I wanted to include a description to my community profile. Mario Kart 64 Hot Potato Battle. Castlevania Akatsuki no Rhapsody: ikusatatsu's castle. Final Fantasy Tactics: Emergence. Small correction to the support abilities of the Archer and Lancer classes. Tweets by romhackingnet. All Rights Reserved. Execution time - 0.However, the. Non-destructive patching, FTW.

snes msu 1 games list

Newest Hacks. Charge Shot Sound Fade Out.

New SNES MSU-1 Hacks

Amagami Mario Kart. Duke Nukem: Zero Hour uncut hack. Super Thracia menu translation patch. Mario's Picross. Super Mario Bros. World Heroes. Mystical Ninja Decompressor Plus. Vertex Skybox Editor.

Jackal ROM dissection. Streets of Rage 2 - Revising the Title Screen. Zelda II - altering Link's palettes after spell usage. Really fresh, but it lacks good fortress stages. Definitive way to replay DK64 without backtracking. Not enough new content to keep me going. Double Symbol.

snes msu 1 games list

Rex Run for Game Boy. Nova the Squirrel. Featured Hack Images. Personal Projects. Tips for pulling Japanese script from Sega Saturn games? ROM Hacking Discussion. Newcomer's Board. I'm submitted this because I wanted to include a description to my community profile. Mario Kart 64 Hot Potato Battle. Castlevania Akatsuki no Rhapsody: ikusatatsu's castle. Final Fantasy Tactics: Emergence.

Small correction to the support abilities of the Archer and Lancer classes. Tweets by romhackingnet. A link to a pre-assembled Audio Pack can be found in the Readme. All Rights Reserved. Execution time - 0. Chris Miller.Generally every card should work with sd2snes. However some cards, while sporting fast transfer rates, have long access times jumping between two non-consecutive sectors on the card. This can impact MSU1 performance when using the MSU1 audio and data features simultaneously onlyas two files have to be streamed at the same time.

Note that cards with long access times can still be suitable for low-bandwidth and smaller transfers per frame. Also, using only the data or the audio extension at a given time increases tolerance. Is it possible, that a card works in ED64 but not in sd2snes? Windows cannot do this out of the box I think, you will need a special formatting tool. If the card is already FAT32 formatted, it should work…. OK thanks! H is good. Just a test, not for the Cx4 games yet. Before I had screeching sound.

Changed the Firmware file and that fixed it. Works perfect with sd2snes and msu-1, i buy It years ago a seller in eBay u. Brand: Kingston Name: pakage is lost. So try to look for these labels as they suggest minimum random access performance. Very insightful, thanks! Danke und viel Erfolg bei deinen Projekten!

Wow this might be what we really need to look at. Anymore info on these findings would be very helpful. Thanks for the posts guys, you helped me pick out a card. How did you guys go about testing the avg. Actually just go to System Information in the main menu X button and it will measure and display access times of the inserted card.